Zoo RPG Dev Log #9 — Per‑Enclosure Workers + Attraction Levels
devlogworkersattractions
Per‑Enclosure Workers
Workers are now hired per enclosure instead of globally. Each worker has its own XP + level, can be enabled/disabled per enclosure, and costs scale 3× with each hire after the first.
Attraction Levels
Each attraction can be built once, then upgraded. Every upgrade increases the next upgrade cost exponentially and boosts visitors per tick.
If you want the cost curves tweaked, I can tune them.